• pishadoot@sh.itjust.works
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    1 day ago

    Stat/EXP loss on death.

    Unskippable cut scenes, especially before a boss. I want to play on hard difficulty, which means I WILL die to bosses. Do not force me to watch that shit 5+ times or I’m out like trout.

    • Solitaire20X6@sh.itjust.works
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      15 hours ago

      When I first started Silksong and noticed my Silk upgrades were gone after death, I first thought they were gone for good. I thought a particular monster had eaten them, sort of like one of the bosses in Demon’s Souls, who can steal your character levels (or so I read, I never got to him).

      Thank goodness Team Cherry at least held back here! You get them back when you find and smash the cocoon at your point of death.

      And +1 for runbacks, also hair-pulling in Silksong. I never thought I’d be able to get through Bilewater.

    • funkless_eck@sh.itjust.works
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      1 day ago

      metroidvania boss walk backs are the worst kind of unskippable cutscene. Oh yeah I’d love to kill the same 3 ads and ride an elevator for 30 seconds

    • Yaky@slrpnk.net
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      1 day ago

      The Messenger does something similar but in a different way: dying summons a demon that eats any coins that the player collects for the next minute. I already suck, and now the game is punishing me by delaying upgrades.