Taking control away from the player for stupid bullshit.
Dragon’s Dogma 2 had this to the most extreme level I had ever seen. Random NPCs can initiate dialogue without you hitting a prompt (and they can appear anywhere, even in the middle of a cave full of monsters). Your companions will sometimes high five you, and it just forces you into an animation that it didn’t prompt you for. There is an actual boss fight in the game that is literally a cutscene of someone else fighting it.
That example also made me think of Elder Scrolls games, but I was thinking about how in the case of guards running up to detain you, forcing you into dialogue is legitimate. But yeah, the Skyrim couriers, not so much!
I think it’s real time? After oblivion all are real time, which is why in FO4 you can kind of walk away any time(but you have to struggle a bit for the control to respond)
Taking control away from the player for stupid bullshit.
Dragon’s Dogma 2 had this to the most extreme level I had ever seen. Random NPCs can initiate dialogue without you hitting a prompt (and they can appear anywhere, even in the middle of a cave full of monsters). Your companions will sometimes high five you, and it just forces you into an animation that it didn’t prompt you for. There is an actual boss fight in the game that is literally a cutscene of someone else fighting it.
Dragon’s Dogma? More like Dragon’s Dogshit. 😬
Courier: Hey, i got a message for you. Let see…
Giant closing in before sending you to meet Talos
That example also made me think of Elder Scrolls games, but I was thinking about how in the case of guards running up to detain you, forcing you into dialogue is legitimate. But yeah, the Skyrim couriers, not so much!
At least dialogue pauses the game in Skyrim. DD2, it doesn’t so now that gryphon you were running away from has a free shot at your ass 😩
I think it’s real time? After oblivion all are real time, which is why in FO4 you can kind of walk away any time(but you have to struggle a bit for the control to respond)