Depends if the achievements are good. A boring and bad achievment is something that is simply tedious, and isn’t hard. Like jumping in a specific spot 200 times. That’s stupid as hell.
I think a good achievement is “beat level without X ability”. Something that forces you to adapt and change your playstyle.
I also don’t think games should have hundreds or THOUSANDS of achievements, cause accomplishisng any of them feels like pissing in the wind.
Id much rather have 50 super difficult achievements, so each one feels impactful and rewarding.


I CANNOT agree more. Its just filler. I dont wanna backtrack to the middle of fucking nowhere for this resource that can only be found there. I hate fetch quests in games, and in survival crafting games, the entire game is a fetch quest