

what audio tech uses analog for better fidelity?


what audio tech uses analog for better fidelity?


at least two, you can’t stuff a rocket full of just gpus, you need something to actually dock and deliver the payload in space. So you need to launch at least 2 rockets (in a non-reusable configuration, so you need to pay for the whole rocket and the launch) to ship a bunch of gpus that are, at best, only 10% as fast as usual.


they did think of it. lots of people have. I just mentioned what was required. Rad hardened processors are usually 10 to 20 times slower than what we have on the surface


and the infrastructure and robotics to replace them, of course.
Assuming 200 nvidia H100 failures a day (conservativo, reality is worse) that’s an extra ~340kg of weight you’d need to launch per day. Which is an extra 120 tons yearly.


and forget about running 4nm chips in space. shit has to be radiation hardened, which means bigger process nodes and higher energy cost, and lower speed


for starters, at the loads they’re running at, they have literally hundreds of gpu failures a day. How do you propose doing that in space?


well any actual engineer who isn’t trying to sell them will readily tell you that a datacenter in space is a very bad idea.


literal kilometers of panels and radiators. No. It won’t happen


yes but they’re not trying to dissipate megawatts usually


and figure out cooling without having to constantly be resupplying them with water, of course.


enshittification
speakers are analog devices by nature.
The other two are used for the distortions they introduce, so quite literally lower fidelity. Whether some people like those distortions is irrelevant.
You want high fidelity: lossless digital audio formats.