

It’s funny, years ago, a single developer “killing it” on Steam was almost unheard of. It happened, but it was few and far between.
Now, with the advent of powerful engines like Unreal 5 and the latest iterations of Unity, practically anyone outside the Arctic Circle can pick one up and make a game.
Is tech like that taking jobs away from the game industry? Yes. Very much so. But since those programs aren’t technically “AI,” they get a pass. Never mind that they use LLMs to streamline the process, they’re fine because they make games we enjoy playing.
But that’s missing the point. For every job the deployment of some “schedule 1” or “megabonk” tech replaced, it enabled ten more people to play and benefit from the final product. Those games absolutely used AI in development, work that once would’ve gone to human hands.
Technology always reduces jobs in some markets and creates new ones in others.
It’s the natural way of things.

Health scaling as you level. Just ducking lazy.