

I know it’s not what you meant, but Paranoia (the TTRPG) has a great mechanic where each player’s choices pisses off other player, ah you picked weapons skill 2, cool, so the next player gets -2 on weapons, hope you didn’t expected a high skill there.
I hold a very similar view, I usually express it like so:
If you were to develop a simulation of a universe you would have to make some concession to be able to run such a large simulation: