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Joined 2 years ago
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Cake day: June 10th, 2023

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  • I hold a very similar view, I usually express it like so:

    If you were to develop a simulation of a universe you would have to make some concession to be able to run such a large simulation:

    • You would have to limit causality, since the communication from one part of the cluster to the next would not be instantaneous you would need to limit the speed at which those communications can happen, that way you guarantee that one part of your cluster can’t interfere with another, think of it like a loading screen.
    • Speaking of loading screens, you could make the vast majority of the thing empty, that would limit stuff going over from one part to another.
    • You could gain lots of performance by only simulating the micro stuff when required, so an electron could be a wave of possibilities until they need to be somewhere, think of it in the same manner as current games don’t draw what’s not on screen.


  • I would be very weary of doing that, some of my favorite media was good because of the circumstances I was in when I first consumed it.

    One such example for me is Metal Gear Solid, a lot of what made that game so special for me would not be the same today, some examples:

    • Controls were good back then, but today they would be very bad.
    • I didn’t spoke English back then, so a lot was trial and error until I found a version in Spanish, and then I loved the way the game tells you what to do (by radio calls) but that would be very annoying today
    • There’s one part that it needs you to look at her physical game box, which wouldn’t be a thing nowadays.
    • Psycho mantis, all of it, but namely:
      • He named other games I played (by reading my memory card, which is not a thing anymore)
      • He made my controller move by itself (nowadays everyone knows controllers vibrate, I sure didn’t back then)
      • I needed to plug my controller to the second slot (controllers no longer have slots now)
    • At the time I liked the story, nowadays I think I would roll my eyes to lots of it.

    And just like that I feel that every media I liked might have lots of stuff that depends on the situation I consumed it originally.