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2 days agoYou can also purposely avoid seeing any intended depth and it’ll look like a weird diamond someone drew
Privacy advocate and aspiring gamedev that has literally nothing under my belt heehoo. He/Him


You can also purposely avoid seeing any intended depth and it’ll look like a weird diamond someone drew
How I manage to do it is by changing my own perspective. Instead of thinking “I’m looking at a cube”, I focus on parts of it. For instance, at the very center of the drawing, there is a small square with nothing else overlapping it. That small square has two triangles touching it’s top left and bottom right corners. By trying to perceive those 3 figures as the main part of it, I was able to stop seeing any depth.
Another way is to turn the entire drawing around. The absolute top right 90° corner and the absolute bottom left 90° corners can be viewed as one aiming up and one aiming down, or as left and right. You essentially turn the drawing into a rhombus in your mind with extra details