If that counts then in-game rendered intros on first launch running in 720p and you can’t change video/display settings until after the game finally gives you control.
BurgerBaron
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When you’re done shitposting, cram a glorious burger down your gob in the most run down shit hole you can find.
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Game has collectables scattered in almost every room including lore text and audio logs.
Meanwhile the story NPC is nagging you to move on every 30 seconds on a loop and won’t shut the fuck up. Because play testing revealed most of their players are fucking morons and get lost in one way apartment rooms I guess.
These two mechanics conflct with one another way too often and it’s immersion breaking every time.



My favorite is Killing Floor 2 which doesn’t look at your volume setting in the config file until AFTER the intro videos and the menu has loaded.