• explodicle@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    5
    ·
    12 days ago

    I’ve wanted to get into VR for the longest time but they all seemed like extremely walled gardens. This sounds awesome to me.

    • Ftumch@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      1
      ·
      12 days ago

      I’ve got a Meta Quest 2 as a hand-me-down and yes, it’s extremely locked down. It’s possible to use a third-party app store, but to make it work you have to get a developer account with Meta and enable wireless debugging.

    • Rcklsabndn@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      1
      ·
      12 days ago

      For most of my life VR has been, ‘VR is a great way to experience shitty games and you just have to pay a grand or more for this interactive tummy ache, and your unit may not be supported next year! Buy!’

      I’m going to hold out until I can pick up one of these at the pawn shop for a bill.

      • zqps@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        3
        ·
        edit-2
        12 days ago

        I got an Index for cheap last year and was very excited to play a number of my favorite games with optional VR mode. Turns out:

        1. the Index ecosystem is more accessible than expected. 2) the games I was looking forward to all played like ass and made VR seem like a stupid gimmick. 3) In a desperate move that felt like sunk cost fallacy, I tried several VR-only games, and got TOTALLY hooked on modded Beatsaber. This itself made the buy-in worth it.
        • TonyTonyChopper@mander.xyz
          link
          fedilink
          English
          arrow-up
          2
          ·
          12 days ago

          VR-only games

          For the most part VR “ports” of traditional games are not worth buying. The developers usually put 0 effort into them. There are exceptions like sim racing titles, but for the most part games developed specifically for VR will be way better designed

      • Rcklsabndn@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        1
        ·
        12 days ago

        Edit! I’m a 90s kid, and I’m really disappointed that VR hasn’t taken off the way scifi suggested it would. Back then, being absorbed in pure information sounded awesome, but now it is just going the way of 24/7 misinformation advertisements and micro transactions.

        I’ll hold off on VR until there is a decent open source unit that isnt $800.

        • whaleross@lemmy.world
          link
          fedilink
          English
          arrow-up
          0
          ·
          12 days ago

          I remember trying the first VR headset game 1990 that ran on a Commodore Amiga in like 7 fps and was terrible in every way.

          • Rcklsabndn@sh.itjust.works
            link
            fedilink
            English
            arrow-up
            2
            ·
            edit-2
            12 days ago

            Yegods. My first foray into VR was at a high end arcade at North Pier in Chicago. I think the game was Dactyl. The headset was super heavy and none of the goals of the game were explained to me. I basically wandered around for five minutes, shooting green polygons in the sky, then time was up.

            Dad was pissed that he’d blown $20 on it.

            Edit: For historical reference, in the mid 90s $5 could keep your kids occupied at a regular arcade for a couple hours. $20 could have gotten us a couple of movie tickets and some Twizzlers.

            I’d of been angry too.

            • whaleross@lemmy.world
              link
              fedilink
              English
              arrow-up
              1
              ·
              12 days ago

              I think that’s the same game I queued up for like 90 mins at a computer fair to have a few minutes of very confused playtime and that was it.

          • Blackmist@feddit.uk
            link
            fedilink
            English
            arrow-up
            1
            ·
            edit-2
            12 days ago

            I remember seeing the Virtuality kits on TV in the 90s.

            Clearly absolutely unplayable nonsense, and yet I still wanted to play on one.

            It took so long for hardware to catch up.

      • utopiah@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        12 days ago

        ‘VR is a great way to experience shitty games

        Have you tried Half-life: Alyx?

        I recommend you give that, or something equivalent, a go without even buying any hardware. Either ask a friend or go to an arcade. You don’t need to shell out a grand to try.

        If you hate it, move on.

    • FatVegan@leminal.space
      link
      fedilink
      English
      arrow-up
      0
      ·
      12 days ago

      I really want to love VR, but it’s just not for me. And i don’t think i’m alone with that. To me, VR is something you try in a mall for 20min and think it’s cool and not something you want to play around with home.

        • zqps@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          0
          ·
          edit-2
          12 days ago

          That doesn’t mean they’re not having fun, but it’s quite physically demanding and the experience just doesn’t translate to 2D.

          • FatVegan@leminal.space
            link
            fedilink
            English
            arrow-up
            0
            ·
            12 days ago

            I love Half life alyx. I played maybe half an hour, and i don’t think i’ll ever play more. Just the thought of putting the vr headset back on puts me off. I thought VR would be great for me, because i do a lot of sports anyway and i like to move around. But sweating while playing video games isn’t as fun as it seems. Especially when you sweat a lot in and around the goggles. Like i said, it’s an experience, not really more. On a side note, i also learned i’m a huuuge pussy when it comes to VR games. I really don’t know what it is, i was never scared of a movie or video game or anything really. In vr looking into a dark hole where something might jump scare me, really isn’t for me at all.

            • zqps@sh.itjust.works
              link
              fedilink
              English
              arrow-up
              1
              ·
              10 days ago

              Fortunately I don’t sweat that easily, Alyx was fine for me so far (about 2 hours in). What REALLY gets me going is (modded) Beatsaber. I can only play it wearing briefs and it’s a serious workout if you want to challenge yourself, but it’s so much fun that I’ve managed a few play sessions that lasted for over 3 hours.