Developer and refugee from Reddit

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Joined 2 years ago
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Cake day: July 2nd, 2023

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  • My pleasure! And if you’re being the GM, remember to keep track of the character trouble for each character. It’s basically a built-in way to make everything personal for the characters, as well as a mechanic to offer them extra fate points in return for invoking the trouble.

    My favorite example is this: Imagine you’ve got Indiana Jones as a player character in your game. His trouble would be, “Snakes… Why’d it have to be snakes?” He gets a fate point when you invoke it (if he accepts), but in return, it guarantees that he’s falling into a pit of snakes. Instant drama!



  • I’ve read Lord of the Rings a few times. And The Hobbit. And his lesser-known works (e.g., Leaf by Niggle, which is just great). And The Silmarillion. And The Adventures of Tom Bombadil (which, honestly, isn’t his best). And I know what an Istari is (and why Gandalf, being a lesser Ainur, is actually so much more than a mere “wizard”). And I know that while they changed the line from “you cannot pass” to “you shall not pass” for dramatic purposes in the movie, the original line subtly says a whole hell of a lot more about who and what Gandalf is and why the Balrog should have actually been shitting itself.

    So you might say I’m passingly familiar with it.


  • Oh, you need Fate Accelerated. Six stats, five descriptive phrases that define your character (one of which is your character’s “trouble,” giving the GM automatic story hooks) and a smattering of stunts your character can perform, and off you go!

    Regarding Traveller, I’ve never had the stomach for it. Me and a group once sat down to create characters, and discovered it was so rules-heavy that by the end of two sessions dedicated to character creation, we still didn’t know for sure that we’d done any of the characters correctly.



  • Ha! My glob, she was so amazing. I had the opportunity to attend a reading she did from The Lathe of Heaven years ago, and I was struck anew not only by her creativity, but by the philosophical ideas underpinning it. A lot of people think The Ones Who Walk Away from Omelas is her most philosophical work, but I actually found what Lathe had to say about control, obedience, and power incredibly compelling.


  • Oh, goddamn it, this is gonna take a while.

    • Code. Like, I actually get real pleasure from seeing elegant and well-structured code. I have no idea why, but I’ll almost start salivating at particularly beautiful code.
    • Anime. Yeah, I’m a walking stereotype, a software developer who likes anime. But have you seen Frieren? It’s so goddamn good.
    • Philosophy. No, not bullshit continental philosophy. I’m talking real philosophy. Analytic philosophy. Distilled and legitimately useful logic. Which of course leads me to…
    • Science. My YouTube feed is full of fascinating deep-dives into esoteric mathematical and scientific topics. Fuck yeah.
    • Tabletop RPGs. Surprisingly, not a huge D&D fan, though it can certainly be fun. These days, I’m much more into story-focused systems, like Fate or Blades in the Dark. Most people I mention that to have never heard of either.
    • Science fiction and fantasy. I mean, are you surprised at this point?
    • Writing science fiction and fantasy. I mean, are you surprised at this point?
    • Politics. Less so nowadays, since our political system is falling apart and we’re being overrun by fascism, but I still do enjoy a meaty policy discussion.

    That’s a good list for starters.